What I emptied out from my brain post-crit while I was still reeling with adrenaline:
"What can you do with Maya that you can't do with the physical model?" - Julie Eizenberg
For starters, we can first try simulating the deformation without the stitching of the cloth to a boundary.
One of the constraints that was problematic for us in the making of the physical model was that we felt the need to stitch it's edges to a frame. We were striving to break away from a conventional minimal surface model, and yet we ended up settling for and conforming with the "traditional" set-up.
Now that we can use Maya to further our investigations, perhaps it would be worthwhile to explore the possibilities of a tension net structure:-
1) with or without a perimeter framing
2) types of frames; and,
3) comparing the results regardless of whether we get to an eventual result that we can predict will be useful to us or not.
Better to have a tested experiment that has failed us than a neglected unexperimented hypothesis, no matter what it is still will be a worthy outcome.
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